It is important that current and future educators begin to and continue learning about digital technology in an effort to produce learning experiences that are engaging for the current generation of learners. Kearsley & Shneiderman (1999) state "...technology can facilitate engagement in ways which are difficult to achieve otherwise." The Learning Engagement theory (Kearsley & Shneiderman, 1999) stipulates three basic principles for learning tasks and assignments:
- Relate - learners are given the opportunity to collaborate with others, communicate, plan and manage the task
- Create - tasks are 'messy' and require learners to define the context of the task
- Donate - giving the task an authentic purpose and stresses the importance of quality by identifying a client the task is for.
The various technologies that have been explored in this course compliment the learning engagement theory by providing opportunity for collaborative learning through forums and comments, enabling learners to define tasks and producing quality work that is viewable by a larger audience. Technologies that have been discussed include animation and simulations, avatars, blogs, Interactive White Board (IWB) technology, picnik, podcasts, powerpoint presentations, youtube and wikis to name just a few. These technologies used singularly or in combinations can be used to create tasks that meet the three criterion of the learning engagement theory.
Blogs and wikis enable learning that is collaborative and interactive. Educators and students are able to contribute to each technology with learning material, resources, reflections and comments. Blogs allow students to reflect upon their learning in an environment that is viewable by their peers, parents and the learning manager. As students are able to comment on each others work, this provides a means for building knowledge together. Blogs enable the learning manager to assess the level of engagement each individual has made with the course content and view participation of learners in collaborating knowledge via comments on each others blogs.
Wikis create an opportunity for group work by allowing a number of people to contribute, change and edit the content and presentation of information on a webpage. Wikis and blogs allow a person to upload pictures, video and weblinks in addition to text. This creates a more interactive and resourceful learning space for all who participate.
In order to keep track of blog updates and newsfeeds, I have found that RSS Aggregators are very efficient in collating this information into one easy to read account. The RSS Aggregator that I chose to use and found very effective was Google Reader, however there are others available to choose from. This online syndication of information proved to be great for saving time browsing every blog that I follow for updates.
Animation and simulations, avatars and picnik provide an opportunity for both learners and educators to be creative and more practical in their learning. Animation and simulations enable learners to practice skills or procedures when resources are not available to them. Avatars are a fun way to record a message or speech for others to hear. An avatar may be used in a blog or wiki to present direction, information or an important notice in an interesting way. This is especially useful for students to use and create their own avatars to make learning fun. Picnik allows users to upload and edit pictures. This is a useful tool for educators and learners for cropping, resizing and editing pictures to share and use in various settings. These ICTs that can all be used in blogs and wikis to create a more stimulating learning resource that caters to the needs of individual learners.
Interactive White Board technology, podcasts, powerpoint presentations and youtube are just some of the technologies available for educators to use when creating interesting learning experiences. Learners are engaged and participate more in classrooms that effectively utilise Interactive White Board (IWB) technology. The IWBs facilitate learning that would not have been possible otherwise as it takes learning beyond the scope of the traditional classroom. There are many functions and uses for IWBs that I would personally like to explore as IWBs bring all the different ICTs into the classroom.
IWBs also enable educators to use powerpoint, podcasts and youtube effectively as additional means of presenting learning material to students. Podcasts and youtube allow educators to extend learning beyond the time constraints for formal lessons as learners are able to access these materials at any time.
These are only a few of the ICTs that have been presented in the Managing E-learning course. I have selected and discussed the technologies that I have connected with personally and found easy to us. These are also the technologies that I wish to embed into the learning design for my future learners to empower them to use technologies for their own personal learning journeys.
Throughout this and all other university courses, we are required to use Learning Management Systems. Learning Management Systems (LMS) like moodle and blackboard facilitate course delivery and learning by providing a central access point for learning materials, discussion forums, assignment submission and documentation. These systems make learning possible for students who are geographically displaced from the learning institution.
Discussions that have occurred in forums for this course have helped to extend my personal knowledge about the different technologies and potential applications in the learning environment. Forums allow people to respond in their own time which facilitates higher quality responses.
In summary, there are a number of information communication technologies that are available for learners and educators to use. They provide a means for learning design that caters for all learning styles and extends learning opportunities beyond the "chalk and talk" of the traditional classroom. These technologies are simple to use and should be combined with traditional teaching strategies to achieve learning outcomes.
References:
Kearsley, G., & Shneiderman, B. (1999, April 5). Engagement Theory: A framework for technology-based teaching and learning. Retrieved December 16, 2009, from http://home.sprynet.com/~gkearsley/engage.htm
Prensky, M. (2001). Digital Natives, Digital Immigrants. Retrieved November 26, 2009, from Marc Prensky: http://www.marcprensky.com/writing